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Wellington Digital Twin

We created a digital twin of Wellington City with the purpose of showcasing the multitude of real-time activity, and to create a platform where decision making could be enhanced.

Featured on Epic Games The Pulse


Client

Wellington City Council

Location

Wellington, NZ

Digital twins are virtual representations of physical assets that are created using real time data. The potential for digital twin cities is endless, from informing all aspects of civil engineering and city planning to aiding the vision of future infrastructure


In collaboration with the Wellington City Council, using their live city data, we developed this new space for interaction. Traditionally, large scale city visualisations were done using animations. Now, with the advancement of gaming technology, we can create interactive large scale city models with integrated data.


The Wellington City twin uses smart city technologies, with real-time data to provide:

  • Transportation statistics for bus, rail, ferry, bike and car
  • Air traffic visualisations
  • Cycle sensor data including how many trips were made in a time period, direction of travel, and which streets cyclists travel on
  • Car park availability

Decision makers can visualise unbuilt infrastructure and unbuilt properties in this realistic city model. These features provide potential to communicate future projects and see how they integrate within a built landscape. 

As humans mostly process information through visuals, it was important to us that we provided a visual model of data that would aid the decision making process.

Geospatial data was pulled from Wellington city to create this digital twin

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